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Int hr = captureGraphBuilder2.RenderStream((DsGuid) null, (DsGuid) this.MEDIATYPE_Audio, (object) ppFilter, (IBaseFilter) null, (IBaseFilter) null) The internal class MyVideoPlayer has these lines of code: dlls to try and get the crash dumps to show some viable information, I've found out that the culprit is in \SpaceEngineers\Bin64\, in namespace.
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In regards to this, after many hours of decompiling. Your mileage may vary, but please try and see if the following workaround works for you. Using the -skipintro launch option in combination with deleting or renaming the /steamapps/common/SpaceEngineers/Content/Videos folder seems to get rid of the issue most of the time, for me.
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After a lot of digging, I seem to have found a semi-stable workaround for the crash.
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